Around the SOM community, players often advocate for their favorite of the baseball game's three rule sets: Basic, Advanced (ADV), and Super Advanced (SADV). In addition, there are people who prefer the computer game and only knows some of the SOM rules. There seems to be an equal number of players who refuse to touch the computer game. So just for fun, I wanted to make a chart that covers all the possible ways to play SOM and what those games and rule sets have. So if you are a Basic player wondering if you are missing out on anything, or a SADV player wondering if your season replays would be faster with less rules... wonder no more. First let's review the five current ways to play the game. I am not including Baseball 365 as the teams cannot be managed in the middle of a played game.
Here is a brief history lesson. Some of the information here came from the Strat-O-Matic Fanatics book by Glen Guzzo. It is recommended reading if you are interested in the game's history or the rationale behind SOM Baseball's gameplay.
The numbers in the chart represent the sections of the SOM Baseball rule book the rules or features came from. For the computer game, Misc stands for Miscellaneous Rules. It is a single option that turns on and off all those rules all at once. Max means it is a Maximum Rule. Unlike Miscellaneous Rules, a Max Rule is a stand-alone rule or feature that can be turned on or off on its own. I assume programming limitations are why Miscellaneous Rules cannot be toggled individually.
Rule or Feature | Express | Basic | Advanced | Super Advanced | 2020 Computer Game |
---|---|---|---|---|---|
1.0 Basic Pitcher and Batter Cards | ✔ | ✔ | |||
8.1 Stealing Grades | ✔ | ✔ | ✔ | ✔ | |
2.2 Hits with *, **, and none (optional for Basic) | ✔ | ✔ | ✔ | ✔ | ✔ |
3.0 Flyball() | ✔ | ✔ | ✔ | ✔ | ✔ |
4.0 Groundball() | ✔ | ✔ | ✔ | ✔ | ✔ |
6.3 Lineout() Into As Many Outs As Possible | ✔ | ✔ | ✔ | ✔ | ✔ |
7.2 Sacrifice Bunts | ✔ | ✔ | ✔ | ✔ | ✔ |
10.0 Use ABs and IPs to Determine Rest (optional) | ✔ | ||||
8.21 Holding a runner changes groundball++ into SINGLE** | ✔ | ✔ | ✔ | ||
5.0 Flyball()X, Groundball()X, and Catcher()X | ✔ | ✔ | ✔ | ✔ | |
6.2 and 9.13 GROUNDBALL()++ Becoming SINGLE** | ✔ | ✔ | ✔ | ✔ | |
7.2 Squeeze Plays | ✔ | ✔ | ✔ | ✔ | |
7.3 Hit and Run | ✔ | ✔ | ✔ | ✔ | |
8.2 Hold Baserunners (optional in Basic) | ✔ | ✔ | ✔ | ✔ | |
9.0 Infield Back and Infield In | ✔ | ✔ | ✔ | ✔ | |
25.1 Super Advanced Injury Chart | ✔ | ✔ | ✔ | ✔ | |
13.3 Advanced Cutoff Rule | ✔ | ✔ | |||
11.0 Lefty-Righty Ratings | ✔ | ✔ | ✔ | ||
12.0 N/W Power Ratings | ✔ | ✔ | ✔ | ||
13.1 and 16.1.B Outfielder Throwing Ratings | ✔ | ✔ | ✔ | ||
13.2 and 22.3 Holding Affects Baserunning Rating | ✔ | ✔ | ✔ | ||
14.2 fly()B? | ✔ | ✔ | ✔ | ||
14.3 Runner from 2B to 3B on fly(rf)B | ✔ | ✔ | ✔ | ||
15.3 gbA and gbB Runner Advancement | ✔ | ✔ | ✔ | ||
16.1.C Fielding Error Ratings | ✔ | ✔ | ✔ | ||
18.2 Individual Bunting Rating | ✔ | ✔ | ✔ | ||
18.3 Defense In Affects Bunting Rating | ✔ | ✔ | ✔ | ||
18.4 Sacrifice Bunt With Runners on 3B and 1B | ✔ | ✔ | ✔ | ||
19.1 Hit and Run Disallowed With Runner On 3B | ✔ | ✔ | ✔ | ||
19.2 Individual Hit-And-Run Rating | ✔ | ✔ | ✔ | ||
20.11 Infield In Affects Bunting | ✔ | ✔ | ✔ | ||
20.12 Infield In With Anticipation of Sacrifice Bunt | ✔ | ✔ | ✔ | ||
22.21 Catcher's Arm Affects Steal Chances | ✔ | ✔ | ✔ | ||
22.22 Throwing Errors by Catchers | ✔ | ✔ | ✔ | ||
22.23 Catcher's Arm Affects Holds | ✔ | ✔ | ✔ | ||
25.21 Outfield Fielding Adjustment Chart | ✔ | ✔ | ✔ | ||
25.3 Position Player Pitching | ✔ | ✔ | ✔ | ||
27.0 Pitcher POW Fatigue | ✔ | ✔ | ✔ | ||
13.6 and 14.4 Super Advanced Cutoff Rules | ✔ | Misc | |||
21.0 Bringing the Outfield In (optional) | ✔ | Misc | |||
13.63 Catcher Blocking The Plate Rule | ✔ | Max | |||
14.5 Robbing HR Rule | ✔ | Max | |||
20.9 Defensive Shifts | ✔ | Max | |||
13.4 Baserunning Rating Changes for RF to 3B and LF to 3B | ✔ | ✔ | |||
16.41 Rare Plays | ✔ | ✔ | |||
16.5 Infield Fly Rule | ✔ | ✔ | |||
17.13 gb()+ does not become SINGLE** if a runner is held | ✔ | ✔ | |||
17.22 Possible for Triple Plays to be Double Plays for lomax | ✔ | ✔ | |||
18.5 Suicide Squeezes | ✔ | ✔ | |||
19.51 lomax on Pitcher's Card for Hit-And-Run Results | ✔ | ✔ | |||
20.2 Corners In Instead of Infield In | ✔ | ✔ | |||
23.0 Supplementary Stealing System (optional) | ✔ | ✔ | |||
23.9 Delayed Steal of Home (optional) | ✔ | ✔ | |||
25.11 Pitcher's Individual Injury Rating (for 2016 and after) | ✔ | ✔ | |||
26.2 Solitaire Starting Lineup Usage Chart (optional) | ✔ | ✔ | |||
27.5 + 27.6 SADV Pitcher Fatigue and Rest Rules | ✔ | ✔ | |||
28.0 Closer Rule | ✔ | ✔ | |||
29.1.B Wild Pitches | ✔ | ✔ | |||
24.1.C and 29.1.C + 29.2.C Balks (optional) | ✔ | ✔ | |||
29.1.C Passed Balls (optional) | ✔ | ✔ | |||
24.1.B and 29.2.B Pick Off Runners (optional) | ✔ | ✔ | |||
30.3, 4, 7 Ball Park Home Runs, Ball Park Singles, and Clutch Hitting | ✔ | ✔ | |||
30.5 Weather Effects (optional) | ✔ | ✔ | |||
Runner Advancing From 2B to 3B off fly(RF)B? | Misc | ||||
Cut-off Play Errors | Misc | ||||
Trail Runner May Try To Advance On A Sacrifice Fly | Misc | ||||
Improve Statistical Accuracy | Max | ||||
Bunt For Base Hit | Max | ||||
Improve Out Distribution | Max | ||||
Improve Baserunning Realism | Max | ||||
Home Field Advantage | Max | ||||
Starting Pitcher Clutch | Max | ||||
More Baserunning Decisions | Max | ||||
Realistic Triples, Ballpark Doubles and Triples, and Guard Lines | Max | ||||
Realistic Throwing Errors | Max | ||||
Reduce Pre-1920 Errors | Max | ||||
Pitch-Around Option | Max | ||||
Correct Board Game Excesses | Max | ||||
Errors on Bunts | Max | ||||
Errors on Pickoffs | Max | ||||
Pro-rated Injuries To Length Of Season | Max | ||||
Limit All Injuries To Current Game Only | Max | ||||
Extreme Batter-Pitcher Matchups | Max | ||||
Allow Errors Not Shown On SADV X-Chart | Max | ||||
Throttle "Monster Cards" | Max | ||||
Injuries (None and 15/60, 7/15/60, and 7/10/60 Days Rules) | ✔ | ||||
SADV Fatigue & Pitch Count | ✔ |
I hope you find the above table interesting and helpful! If you would like to know how I play the C&D game, I use all the SADV rules. However, like many players, I do not use Defensive Shifts, as I find its implementation to be too situational and unnecessary. The results are already in the cards. As for the computer game, you are welcome to take a look at my settings. In the end of the day, as long as you are not in a league or tournament, you can always remove the rules and features you do not like or agree with. In addition, you can do your own research on a variety of homebrew rules or even create your own. At the end of the day we all play Strat-O-Matic Baseball to have fun!
Go back to my Strat-O-Matic Baseball page.